Game Credits
These are all of games I've worked on so far in my time at Webster University. I have a preference for art, narrative, and world design, and level design when it comes to making games.

Lost
December 2023
Lost is a survival horror game made for Intro to Game Design.
It is a survival horror text adventure I created using Inkle.

Echo Park
Spring 2024
Echo Park is a single-player adventure game where you take on the role of a bat. As one of the artists on Echo Park, I created
the sprite and animations for the bat and the mosquito. I also
made the game cover art and worked on multiple sprites for the game environment.

Memphish Mailstrom
January 2025
The Fish Emperor says the world is about to end! A trash meteor is descending on the city of Memphish, and a fishpocalyse of pollution is sure to follow! Created for the Global Game Jam 2025, I worked as one of the lead world designers as well as a lead level designer. Challenged with only 48 hours to create a fully functional game, we chose to use the streets of Memphis, Tennessee as a reference for the streets of the environment. I led a team in assembling the city, ensuring each unique section of the game world was different from the last.

The Penman Demo
Spring 2025
The Penman is an interactive text adventure about an author who finds themself within the world of their story. With different paths for the author to take, the story develops as their choices change the world around them.
The Penman is a work in progress from my Narrative Design 2 class. I created the entire game using Twine Harlow. The Horror genre is the only genre currently available and not all story paths are completed. There are currently 4 different endings.

VacPac Adventures
Fall 2025
Strap on your VacPac and dive into a gooey frenzy of slime-slinging action! Inspired by Slime Rancher, my Video Game Programming class set out to create a game with the same basic functions as the VacPac from Slime Rancher in about two weeks. I worked on a team of two in creating the slime enemy variant that became known as "Spiky Boi". I modeled, animated, and implemented the attack for Spiky Boi as well as aiding on some aspects of the code.

Blaschko Demo
Fall 2025
In the late 1900s Nepal and Northern India was being stalked by a hidden predator in the woods. For years a tigress hunted in the jungles, racking up a kill count of 436 men, women, and children until being killed in May 1907 by Jim Corbett.
You may not be Jim Corbett, but you have faced the tiger, too.
On Blaschko, I worked on both narrative and art. The challenge for creating the narrative was to take inspiration of the events of the Champawat Tiger incident while being respectful of the tragedy. This was done by creating two narrative paths that primarily focused on the victims and their families.
As for the art, I modeled 10 of the 20 objects in Blender as well as
textured the items and wrote the item descriptions for them.